Once Summoned...
Submission to Godot Wild Jam #57
About
Your objective is to gather 100 units of knowledge and a schematic to build a generator, an essential machine that signifies the return of civilization. You will navigate the game by clicking to move and engage with events scattered across the map. With each interaction, a text feedback informs you about the outcome, making every decision impactful.
Resources are scarce, and you must carefully manage your core stats: knowledge, health, sanity, and nutrition. Additionally, items like seeds, relics, bullets, torches, and volts can be collected and traded, offering an intricate balance between risk and reward. The challenge is not only to survive but to strategize - every decision will determine your path in this barren land.
Controls
Left Mouse click - Move/Select
Credits
Programming - Josephkhland, Maaack
Misc Programming -Jimmu, Optics
Art - Atlas, Optics
Game/Environment Design - Optics
Audio - Jimmu
Writing - Maaack, Jimmu
Misc Writing - Josephkhland
Soundtrack
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Authors | Shoddy Games, Josephkhland, jymm6, Atlas, Maaack |
Genre | Strategy |
Tags | 2D, Pixel Art |
Download
Development log
- Post Jam UpdateMay 27, 2023
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